New information about "Halo Infinite," which was announced with great fanfare at last week's Xbox Games Showcase, continues to trickle out day by day Shortly after several leaks this week, 343 Industries officially confirmed today (July 31) that multiplayer in "Halo Infinite" is indeed free and will support high frame rates
This news is the latest in a series of updates following last week's "Halo Infinite" gameplay grand reveal That demo gave us our first look at Master Chief in action in the new game, revealing a return to the original game's aesthetic and open-ended combat, along with new touches such as a grappling hook for traversing and true open-world exploration
The gameplay demo was controversial to say the least, with some players decrying the game's graphics (and no shortage of memes) and others praising its back-to-basics look However, 343 has remained impressively transparent since then, and late Thursday it issued a blog post addressing most of the major questions players had
The company said it is intentionally pursuing a cleaner aesthetic, reminiscent of the original "Halo" games, but that the final build will be significantly better than the demo we saw last week He also confirmed that the campaign can be played locally by two players and online by up to four players in split-screen mode Other details confirmed include the return of Forge mode, a Steam release, and voice acting for new characters The Pilot and War Chief Escharum The post answers many small questions and is well worth a read for Halo fans
Between the open-world campaign and free-to-play multiplayer, Halo Infinite is becoming something quite different from the "Halo" we've grown accustomed to 343's approach is reminiscent of the latest "Call of Duty: Modern Warfare" game By offering "Halo" multiplayer for free, players will eventually pick up the single-player portion of the game (or "Infinite" will be included) Xbox Game Pass), so this seems like a smart move by 343
The confirmation of 120 fps multiplayer on the Xbox Series X is also exciting, especially for competitive players; the consistent 60 fps gameplay of "Halo 5" on Xbox One is part of what made the game so smooth to play, and the game's ability to run at 120 fps on the Xbox One is a key factor in its success, doubling this frame rate would provide console players with a PC-like experience with respect to responsiveness and accuracy
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